All cards (except the eminent publicists) are evenly distributed to the players. There must be at least two players and each player must have at least one card. All players hold their cards in a face up stack so that they can see their first card only and the other players cannot see their card. The youngest player starts by selecting a category (Diss. Op; Impact; Jessup; Paras/Year) from her/his topmost card and reads out its value. All other players then read out the value of the same category from their topmost cards. The player whose topmost card has the highest value in a given category wins the cards of his opponents and places them at the bottom of her/his stack. The winning player choses the next category from her/his topmost card and the second round starts. Players are eliminated when they lose their last card. A player wins the game when she/he obtains all cards. In the event of a draw, the cards concerned are placed in the centre and a new category is chosen from the next card by the same person as in the previous round. The winner of that round obtains all cards in the centre. Once a player has three or fewer cards left, she/he may look at all cards and decide which one to play in a given round.
Advanced Rules: A (Parties and Issues)
The standard rules still apply, but the player whose card had the highest value only obtains her/his opponents’ cards if she/he is able to recall the key issues and/or the parties of the cases in question. The player wins only as many cards/cases as she/he remember. The cases which the player cannot remember remain with their original owners and are placed at the bottom of their piles.
Advanced Rules: B (Eminent Publicists)
The standard rules still apply, but the two eminent publicists are also distributed. Given their eminence, eminent publicists can turn any card into a trump. The player who deals her/his eminent publicist together with a given card wins the round irrespective of the values of her/his opponents’ cards (if combined with Advanced Rules A the player still needs to the state parties and/or issues in order to get all cards). Eminent publicists can be used once and are taken out of the game once played.
Advanced Rules: C (Security Council)
The standard rules still apply, but the Security Council Card is also distributed (from Second Edition onwards only). Mirroring the unparalleled powers of the Security Council this card gives the player who possesses it the choice between two courses of action: a) The player who possesses the UNSC card can swap all of her/his cards with an opponent of her/his choice; b) All players swap cards (passing their sets of cards to the opponent to their left). Just like the eminent publicist cards, the UNSC card is taken out of the game once played. Note that just like with any other card, the player who happens to possess the UNSC card must play the card.